using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFGameFramework;

public enum GameState
{
    Start,
    Game_Ready,
    Game_Processing,
    Game_Critical,
    Game_End,
    
    /// <summary>
    /// 战斗状态
    /// </summary> 

    Fight_FtStart,
    Fight_Resolution,
    Fight_Player,
    Fight_Enemy,
    Fight_Win,
    Fight_Failture,
}
public enum FightState
{
    Fight_Resolution,
    Fight_Enemy,
    Fight_Player,
    Fight_Failture,
    Fight_Win,
}
public class GameModel : Model
{
    /// <summary>
    /// 当前的游戏状态
    /// </summary>
    public GameState gameState = GameState.Start;
    /// <summary>
    /// 当前的存档索引
    /// </summary>
    public int currentArchiveIndex;  

    
}
